
This Sprint should be kept lightweight and relatively high level. The goal of the Sprint is for the Development Team to come together to develop a minimal number of User Stories, project skeleton, story mapping, and develop a workable product. The flexible and semi-unplanned approach of scrum is based in part on the notion of requirements volatility, that stakeholders will change their requirements as the project evolves. Sprint zero usually takes place before the formal start of the project and/or at a teams inception. Scrum allows for continuous feedback and flexibility, requiring teams to self-organize by encouraging physical co-location or close online collaboration, and mandating frequent communication among all team members. Unlike a sequential approach to product development, scrum is an iterative and incremental framework for product development. Scrum's approach to product development involves bringing decision-making authority to an operational level. At the end of the sprint, the team holds two further meetings: one sprint review to demonstrate the work for stakeholders and solicit feedback, and one internal sprint retrospective. The scrum team assesses progress in time-boxed, stand-up meetings of up to 15 minutes, called daily scrums.

Each sprint is no longer than one month and commonly lasts two weeks. Sprinter spikes are best for short-distance tracks but can still. Scrum prescribes for teams to break work into goals to be completed within time-boxed iterations, called sprints. Lets now narrow our scope to determine whether these spiked shoes are viable for use on grass.
